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tangent
Member
Joined: Thu Sep 08, 2005 8:32 pm Posts: 288 Location: Virginia
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 Participation [Getting started with FD Development]
I would like to pariticipate in the development.
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| Thu Sep 08, 2005 8:34 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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 Contributions are welcome!
To get started with FlashDevelop development:
- install a SVN client (we suggest TortoiseSVN)
http://tortoisesvn.tigris.org/
- download the source from the SVN repository
http://svn1.cvsdude.com/osflash/flashdevelop
- install the free SharpDevelop IDE (FD 2.0 source is compatible with SharpDevelop 1.1)
http://www.icsharpcode.net/OpenSource/SD/
- start building your local copy
Start with PluginCore, then FlashDevelop (it will build the default plugins too), then your own plugins.
Last edited by Philippe on Tue Mar 14, 2006 10:59 pm, edited 3 times in total.
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| Thu Sep 08, 2005 8:43 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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There are two areas of development:
- the editor
Forum section Development > Main
http://fdorg.meychi.com/community/viewforum.php?f=9
- the plugins
Forum section Development > Plugins
http://fdorg.meychi.com/community/viewforum.php?f=4
 Please post your questions/suggestions/projects ideas/submissions
in the related forum section.
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| Thu Sep 08, 2005 8:48 pm |
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bit-101
Member
Joined: Mon Dec 26, 2005 6:10 pm Posts: 165
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Just to clarify...
I installed SharpDevelop, downloaded the source, compiled everything in the order listed. Running the .exe at that point gave me a million errors, mostly about settings.
So, I copied my settings, docs and library folder in from my regular install folder. that got it to run ok, but couldn't create a new doc. then copied in scilexer.dll and all seems to be working fine. Anything else I should be aware of?
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| Tue Jan 03, 2006 2:36 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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Sorry I didn't mention it:
You have to unzip the file FlashDevelop/general/binContents.zip in your bin/Release folder.
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| Tue Jan 03, 2006 3:52 pm |
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bit-101
Member
Joined: Mon Dec 26, 2005 6:10 pm Posts: 165
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ah... thanks!
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| Tue Jan 03, 2006 4:07 pm |
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tangent
Member
Joined: Thu Sep 08, 2005 8:32 pm Posts: 288 Location: Virginia
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May I suggest to include Developer Readme file in the source which has details about Plugin development, and the BinContent.zip, etc.
I can also write something about developing and debugging plugin development in Visual Studio -- I am too used to having a debugger that I can use to step through the code, and it speeds my development.
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| Wed Jan 04, 2006 5:53 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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Good suggestion
And I would be interested in a VS.NET howto.
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| Wed Jan 04, 2006 8:02 pm |
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FFighter
Member
Joined: Sun Dec 25, 2005 2:59 pm Posts: 113 Location: Chapecó-SC,Brazil
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I´d like to say that the beta8 is great, you guys are doing an excellent work!
I just wish there were more documentation on the methods you use for the shared libraries and pre-loader though it is not really necessary at the moment.
Cheers,
- Marcelo.
_________________ The Impossible Just Delays A Little More
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| Thu Jan 12, 2006 1:58 pm |
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jimmyn
Member
Joined: Thu Jan 12, 2006 5:50 pm Posts: 14 Location: milwaukee, wi
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Excellent application by the way. I only stumbled upon it last week and was blown away by the feature set and the blazingly fast AS editing. nice work!
After downloading and building all the source, I ran into the problem of not having the settings myself, but it was easy enough to get around.
As far as plugins are concerned, the basic set that comes with beta8 are excellent, but I do see areas that can definitely be enhanced. It seems like most of those have one or two authors, but being on SVN are they open for anyone to work on and commit changes to?
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| Thu Jan 12, 2006 5:56 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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I answered the setting problem upper in this thread: "you have to unzip the file FlashDevelop/general/binContents.zip in your bin/Release folder."
Currently only the core team can upload changes to the SVN. You can send us your modifications (see team members). Developpers are welcomed into the team (Nick joined us quite recently) if they show their motivation - Mika has the final decision regarding this question.
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| Thu Jan 12, 2006 6:44 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 7470 Location: Paris, France
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Sorry about the SVN url (I fixed it). It was changed not long ago and we thought we had corrected them all...
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| Fri Jan 27, 2006 8:26 pm |
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rjmolesa
Member
Joined: Fri Jan 27, 2006 8:21 pm Posts: 5
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 Found the correct link
Nevermind, I found the correct svn repo link at http://osflash.org/doku.php?id=flashdev ... urce_links
It looks like it downloads the repo, but when I check the local folder it's empty.
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| Fri Jan 27, 2006 8:27 pm |
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rjmolesa
Member
Joined: Fri Jan 27, 2006 8:21 pm Posts: 5
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 Sorry once again
Nevermind once again, went in to browse the repo, saw the FlashDevelop module, grabbed it, works fine. Thanks.
My first time using svn.
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| Fri Jan 27, 2006 8:30 pm |
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rjmolesa
Member
Joined: Fri Jan 27, 2006 8:21 pm Posts: 5
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 TY for the quick reply and correction
Philippe wrote: Sorry about the SVN url (I fixed it). It was changed not long ago and we thought we had corrected them all...
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| Fri Jan 27, 2006 8:33 pm |
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