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FlashDevelop 2.0.2 Final released 
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Joined: Tue Aug 30, 2005 6:14 pm
Posts: 3057
Location: Finland
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:!: This is an old version of the program, please check the releases page for the latest version.

This release contains some bug fixes and Philippe's new MXML compiler stuff. Merry Christmas!

Changes:

* SWFMILL updated to 2.11.20
* Setting file encoding changed
* Added Check AS3 Syntax command in RunCommand
* Quick build support in AS3 & MXML files with the @mxmlc tag
* Mxmlc compiler host as a background process for fast compilation
* Vista fix in the project tree (SendKeys not allowed)
* ExcludedFileTypes management added to ProjectExplorer
* File Explorer don't cache .exe files anymore
* Static members are now inherited in AS2

:!: If you think the program is good, please donate some money for this project. :!:

If you are upgrading:
Select "Upgrade" from the installer dropdown list or disable the "Default Settings" checkbox to keep your personal setting/snippets.

About Swfmill:
FlashDevelop uses Swfmill to build SWF files without the Adobe Flash IDE. The setup may not include the latest version of Swfmill so it is advised to check Swfmill website for new releases (ie. Swfmill pre-release builds).

About Keith Peters' AS3/MXML project templates:
FlashDevelop 2.0.2 release is up to date and doesn't need to be patched.

Additional plugins: (see also: Plugins forum)
* Help Panel, local & online help search,
* FlashBuild, ANT-like automation (automate MTASC and/or command line applications),
* Find & Replace (advanced selective search and replace operations),
* ToDo panel (simple and efficient),
* GENiAS, Code Generator for ActionScript (very usefull for component developers),
* Get and Set methods generator (get/set properties or java-like accessors),

Download:
Built from rev. 1194, Includes: Swfmill 0.2.11.20* and Mtasc 1.12
-> Download FlashDevelop 2.0.2 Final <-

Checklist:
1. Did you carefully read all the notes?
2. Do you have the Microsoft .NET 1.1 SP1 framework? (required)
3. Do you have the Flash plugin for Internet Explorer? (required for internal player)


Last edited by Mika on Thu Feb 21, 2008 4:15 pm, edited 2 times in total.



Thu Dec 21, 2006 12:49 pm
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Joined: Tue Aug 30, 2005 6:14 pm
Posts: 3057
Location: Finland
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:idea: Check Danny's great step-by-step tutorial on how to configure FlashDevelop for AS3


Configuring Adobe Flex 2 compiler integration

- check you have the Java 1.5 runtime installed,
- check the path to the Flex 2 SDK in the program settings (ASCompletion.Flex2SDK.Path entry): set it to the sdk root folder.

Activating AS3 completion*

- Download the AS3 intrinsic classes (mirror),
- unzip anywhere and add these classes to your project classpath (or global classpath** if you don't do AS2 at all).

* doesn't support (ignores) package-level members, namespaces and private classes.
** Press Ctrl+F9 to open the global classpath dialog

Removing AS2 artifacts (cleaner AS3 support)

- Download the AS3 top-level declaration,
- unzip anywhere (but not in the AS3 intrinsic classes),
- remove all references to Macromedia in the global classpath**,
In the program settings:
- set the AS3 top-level declarations as the ASCompletion.Macromedia.Classpath,
- set ASCompletion.MTASC.UseStdClasses to false.

Activating MXML completion

- Download the MXML definition file,
- unzip into C:\Program Files\FlashDevelop\Data\

Building using Adobe Flex2 compiler

- AS3/MXML Quick Build using the custom @mxmlc tag (fastest compilation time!),

or
- Keith Peters' ANT-based project templates (updated),
- unzip into C:\Program Files\FlashDevelop\Data\ProjectTemplates\
- to run ANT with a toolbar button, edit \Settings\ToolBar.xml:
Code:
<button label="ANT Build" click="PluginCommand" image="54"
        tag="Run;SaveAll;ant" shortcut="CtrlF7" />

or
- FlashBuild plugin - (see Sam Coles' FlashBuild & Flex2 tutorial),

Tracing in FlashDevelop

- AS3 ports of FlashOut and FlashConnect.

Adobe ASDoc integration

- Integrating Adobe ASDoc in 5 minutes


Thu Dec 21, 2006 12:50 pm
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Admin

Joined: Wed Aug 31, 2005 7:27 am
Posts: 12172
Location: London
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Post 
You can build Adobe Apollo applications using FlashDevelop

http://www.flashdevelop.org/community/v ... php?t=1329


Thu May 03, 2007 12:31 pm
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