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Setting up FlashDevelop and Parallels on Mac OS X 
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Joined: Mon Jan 21, 2008 9:01 am
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steven sacks wrote:
I cannot get FlashDevelop to show up in the list of Windows Shared Applications in Parallels. The installers show up, but not the actual application. Without this, I cannot associate .as files with FlashDevelop or put it in my taskbar.

Brand spankin new install of Parallels on Leopard, Windows XP SP3 with .NET 3.5, Java 1.6 and Flash Develop Beta 8.


You probably just have to populate your shared applications. In the Parallels menu: Applications -> Populate (Under both "Shared Windows Applications" and "Shared Mac Applications")


Wed Oct 22, 2008 8:15 am
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kytom wrote:
However support is still not perfect, so it's impossible to run Flash IDE through FD like Rickard Sjöquist showed in 5.


No it's not :) Check out my other guide on this forum:
Setting up FlashDevelop and VMware on Mac OS X
http://www.flashdevelop.org/community/viewtopic.php?f=9&t=3816


Wed Oct 22, 2008 8:18 am
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Joined: Sat Oct 25, 2008 4:55 pm
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Hi,

I tried to use Parallels desktop too in order to launch flashdevelop from mac osx and i had the same pb:
(flashdevelop 3.0.0 beta9)
I can't see flashdevelop.exe.app in the shared application folder from parallels. (only a flashdevelop installer)

FlashDevelop Does Not Show Up In Parallels Applications though i used populate windows applications in Parallels menu.

I read a lot about this and couldn't find a way to make it work.
Can anyone help me please ?

Thank you.
Morgan.


Sat Oct 25, 2008 5:04 pm
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viewtopic.php?f=9&t=3581

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Sun Oct 26, 2008 10:41 pm
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morgan wrote:
I can't see flashdevelop.exe.app in the shared application folder from parallels. (only a flashdevelop installer)


This issue must have come after beta 7. I did not do anything other than to install FD and it worked. When I did a clean reinstall a few days ago, I noticed that it was missing in the list for me too. I have an idea which I haven't got around to try yet, but it goes like this:
  • Install beta 7
  • Populate
  • Uninstall beta 7
  • Install the latest beta
I will try that as soon as I get some time and see if it makes a difference.

There is another option as well, but this is not verified. I checked the "Known Issues & Solutions w/FlashDevelop and Parallels on OSX"-thread by Steven Sacks. Under "Issue: Parallels does not recognize FlashDevelop as an application." he describes how to "forge" a FD app. I have copied my (natively created, I did not have to do what Steven describes) FD-app from my virutal machine, remove the bundle id and have uploaded it here:

http://www.rickardsjoquist.com/FlashDevelop.exe.app.zip

Unzip the file and drop it into your applications-folder and try it. If it works, FD should open in parallels. I can't confirm this, however, so if you could post your results back here it would be great.


Mon Oct 27, 2008 8:40 am
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Hello,

Thank you for your response.
I tried both of the solutions and none of them worked.
I really don't know what to do. I'm gonna try again.
I you find a way to use beta 9 i'm always interested in.

Thanks.
Morgan.


Mon Oct 27, 2008 10:39 am
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Sorry, it works directly with beta9 ! I had to change the bundle ID of the 2 files:
I did your 2nd solution + what Steven described ie:

Unzip this file and put it in /Documents/Parallels/Windows XP/Windows Applications:

http://www.rickardsjoquist.com/FlashDevelop.exe.app.zip

Right-click on the FlashDevelop.app file and choose Show Package Contents. Open the info.plist and Resources/AppParams.pva files in any text editor (like FlashDevelop ;)). You will need to insert your Parallels Bundle ID into those two files.

To get your bundle ID, open any other app package (like Paint.app) and copy your unique Parallels Bundle Identifier from its info.plist file into the FlashDevelop one. It will look like this:

<key>CFBundleIdentifier</key>
<string>com.parallels.winapp.FlashDevelop.598xxxx42c0aa832deaxxxx</string>


The long number is your unique bundle id. You will need to copy the bundle ID into the FlashDevelop info.plist file.
Repeat this with the AppParams.pva file and the VM Id number, making sure you copy it from the Paint.app one into the FlashDevelop one exactly as it is.

[System]
Helper Version = 3.2
VM Id = {598tototoa83-2deaf5xxxx}
APP Path = C:\Program Files\FlashDevelop\FlashDevelop.exe
APP is Favorite = NO
ask_register_on_ext = on
APP is Recent = YES

If your installation of FlashDevelop is not located in C:\Program Files\FlashDevelop\FlashDevelop.exe, you will need to modify this path in both files, as well.

It works for me.

Thank you again.
Morgan.


Last edited by morgan on Mon Oct 27, 2008 5:00 pm, edited 1 time in total.



Mon Oct 27, 2008 11:01 am
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You should delete that long number. That's your Parallels key and you are violating your terms of use by posting it on a public forum (sharing your serial number, in essence).

Richard - I don't think it ever worked as you described. You probably made the same mistake I made, and that was that the installer looked like the app. My solution does allow you to launch FlashDevelop from OSX, but, again, it does not know when FlashDevelop is no longer running.

I have brought this to the attention of the Parallels team, who contacted Phillipe and Mika, but then dropped it. After repeatedly being ignored by their support, I reminded them on their forums by pointing out that their product is inferior to VMWare (there's a nasty bug with a common function in Flash (distribute to layers) that doesn't happen in VMWare) and that Flash developers would be better off buying their competitor's product. I think that got their attention. ;)

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gaia: http://www.gaiaflashframework.com


Mon Oct 27, 2008 4:51 pm
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steven sacks wrote:
Richard - I don't think it ever worked as you described.


It just worked. How or why - I don't know. It might have been something I did, but it most definitely did not involve any of the things you describe in your post. If I had done anything like that, don't you think I would have posted the instructions? ;)

Update: I tried installing beta 5 and then populating the shared apps - and guess what... :)


Mon Oct 27, 2008 8:46 pm
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I've been using a setup described here for a AS3 based video game project for a few months now and had an interesting discovery last week.

The project itself is about 40 files, not including projects from 4 libraries (APE, FLiNT, Tweener, etc...)
The compile time in Parallels on my Mac Book Pro Core Duo was: 1:36 (1 minute, 36 seconds)

Before I decided to use SWC versions of the libraries to increase speed I had a thought, "all my source code is on my 'm:' drive which is mapped to my native Mac partition, I wonder how much of a bottleneck that is."

After making a local copy my compile time jumped down to 0:18 (18 seconds!)
I then realized my FLEX 3 libaries were also off my of my 'm:' drive, and so I moved them to be local to my Parallels partition (c: drive). My compile time is now under 0:05.

Morale of the story:
For any application of a significant size, do not use your Mac partition to hold your code, instead use your native Parallel parition. (And same goes for the Flex SDK.)

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Tue Oct 28, 2008 6:14 pm
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That's good to know that Beta 5 works (you stated that you did it with Beta 7 in your original post, might want to update that).

Phillipe/Mika, any idea what changed from Beta 5 to Beta 6 that could cause the application to no longer show up as a valid Windows installation exectuable?

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Steven Sacks
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blog: http://www.stevensacks.net
gaia: http://www.gaiaflashframework.com


Wed Oct 29, 2008 6:28 pm
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After beta 7 we changed the registry path of the installation details from HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Product" to HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\FlashDevelop" as the first one was faulty. Please try to see if these interfere each other somehow.


Thu Oct 30, 2008 7:17 pm
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We could try to tackle this too before next release. Anyone?


Thu Nov 06, 2008 6:11 pm
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hello,

will you try to fix the prb for next release?

Thks,
Morgan.


Thu Nov 06, 2008 8:12 pm
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Rickard Sjöquist wrote:
kytom wrote:
However support is still not perfect, so it's impossible to run Flash IDE through FD like Rickard Sjöquist showed in 5.


No it's not :) Check out my other guide on this forum:
Setting up FlashDevelop and VMware on Mac OS X
http://www.flashdevelop.org/community/viewtopic.php?f=9&t=3816


Heh, those geeks will make anything possible. ;) Thanks!


Tue Nov 18, 2008 2:57 pm
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