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iOS Debugger won't connect; can only use Flash IDE debugger 
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Joined: Tue May 26, 2015 10:31 am
Posts: 2
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Hi. We've tried everything we can think of to fix this but we're stumped. When publishing an iOS app, we can't get FlashDevelop to debug it. If we run a remote debug session from the Flash IDE, the app connects to it and we can debug, but doing the same in FlashDevelop, it just hangs on "Waiting for Flash Player to connect to debugger".

Any ideas? The best we can think of is that there's some internal conflict, perhaps some process that's running in the background that tells iOS it should talk to Flash instead of FD? Something in the registry? Clutching at straws a bit.

(Win10, FlashCC, FD 5.0.1.3)


Fri Nov 11, 2016 12:14 pm
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