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FXG or SVG ? 
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Joined: Sat Jan 05, 2013 4:14 pm
Posts: 3
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I'm working on a Flash game with Flash Develop. My problem, what should be graphics ?
PNG or SVG or FXG... Which is give the best quality ? While I was using PNG and I expanded graphics, graphics are looking badly.

I'm using Adobe Illustrator CS5.

When I imported SVG file, this is writing in Output panel :


public var backGroundClass:Class;

public var BackGround:Sprite;

public function Main():void
BackGround=new backGroundClass();

Output :

Warning: The use of SVG has been deprecated since Flex 4. Please use FXG.

And while I was testing, my drawings in the svg file are looking badly and colours are looking badly,too.

How can I use FXG and SVG drawings in Flash Develop without problems ?

Sorry for my bad English. :)

Mon Jan 07, 2013 5:32 pm

Joined: Sun Aug 19, 2007 4:56 pm
Posts: 210
Location: Germany (TEMP)
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I used FXG couple of times and found it very convenient... sadly FD ignores it is a class file.

Check this mvcExpress example : ... -ticTacToe

Tue Jan 08, 2013 12:52 pm
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Joined: Wed Jan 14, 2015 3:56 pm
Posts: 5
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Very convenient... except for the fact that FXG uses the Spark library which adds 250KB to the SWF (or you can opt for a runtime RSL dependency which is even worse).

Embedding an SVG adds no overhead.

Wed Feb 25, 2015 1:09 pm
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