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SWF created with the Flash IDE 
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Joined: Sun Dec 25, 2005 2:59 pm
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Location: Chapecó-SC,Brazil
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The project manager should allow the user to choose to use or not the - header MTASC option... in other words, someone may think its more convenient to use the Flash IDE to manage the SWF library... maybe it should be put in the compiler options tab as a optional parameter (together with the dimensions and background color) in the project properties dialog.

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Sun Dec 25, 2005 8:20 pm
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Joined: Thu Sep 01, 2005 4:34 pm
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What kind of workflow are you using? The way it is right now, you could use the Flash IDE to create a "library" SWF with all your assets and even classes if you wanted, then add that to your FD project with "Add to Library" and all those exported symbols would still be available. Would that accomplish the same thing?


Tue Dec 27, 2005 6:54 am
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I´m using the "skeletal injection method", where the SWF is created before with the library assets, and the classes are "injected" after by the compiler. I acomplished that through the @mtasc tag (great feature, provides some great flexibility!). I will try your suggestion as it fits more on the FlashDevelop workflow :)

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Tue Dec 27, 2005 10:09 am
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where I can add my library in FD IDE ?


Thu Dec 29, 2005 1:39 pm
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To conclude this question. There are 3 solutions:

1. create 2 separated SWFs - a graphics SWF and a code SWF.

2. use Quick MTASC Build and inject your code in the graphics SWF

3. include the graphics SWF as an embedded resource in your project SWF - you will be able to attach the whole SWF as a movieclip OR attach any clip from the graphics SWF's library.


Sat Dec 31, 2005 10:18 am
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