View unanswered posts | View active topics



Reply to topic  [ 1 post ] 
Introducing Loom support 
Author Message
Admin

Joined: Wed Aug 31, 2005 7:27 am
Posts: 12172
Location: London
Reply with quote
"Loom is a powerful 2D game engine with live reloading of code and assets, and an efficient command-line workflow."
http://theengine.co/

The language is AS3-like, running on the Lua VM; with clever additions including C-like structs and C#-like delegates.
The 2D API is based on the widely used Cocos2D-X C++ engine.

The FlashDevelop team offers its early support by adding 1st class Loom support:
- new Loom project type (it's empty: create it inside a Loom project folder),
- code completion (user classes and entire Loom API),
- code generation (including delegate handlers),
- compile and run from FD.

Download:
An early dev build is here: viewtopic.php?f=9&t=3529
Warning: may contains traces of bugs ;-)

Delegate generator:
Code:
btn.onTouchEnded += <press Ctrl+Shift+1>
or
btn.onTouchEnded += myHandler<press Ctrl+Shift+1>

Known issues:
- if you just installed Loom, then you don't have a SDK yet: you must build a first project, then restart FD,
- Loom compiler errors won't be recognized by FD (this will change),
- Loom does local type inference but not FD (yet) so you must type everything like in AS3 for now,
- on some computers/hardware, the Loom CLI is insanely heavy on the CPU for unknown reasons,
- Cocos2D API delegates are untyped for now so FD can't generate the right handlers.

Feedback:
Report problems in this thread please: viewtopic.php?f=9&t=10525


Thu Mar 28, 2013 9:26 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.